HALESOWEN BOARDGAMERS

Games Played D to F

Dominion

cards

Some Cards

Designer:Donald X. Vaccarino

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill your treasury. Your parents wouldn't be proud, but your grandparents, on your mother’s side, would be delighted." - English rules

This is the first of what are now known as deck building games. Each player has an individual deck which is fixed at the start of the game. During the game on their turn, they can play one action card and can then use treasure cards and money from played actions to buy further cards from a common supply to add to their deck, which will increase their options in later turns when the deck has been shuffled. At the end of the turn they will discard any unused cards before drawing 5 cards for use in their next turn.

Action cards confer effects such as allowing the drawing of cards, taking further actions or making additional buys on their turn. Treasure cards add to the player's buying power, while Victory cards give points which determine the winner at the end of the game. Players must strive to achieve the best balance to their decks, remembering that a handful of action cards is no good unless they can give extra actions, otherwise you can only play one. Victory cards have no value during the game so drawing a handful of them will mean a wasted turn.

The game ends when three of the card supply piles are exhausted or the single pile of Province Victory cards is exhausted at which time players count up the value of all the Victory cards in their decks.

There are a number of expansions to this game adding extra cards , which include new types of cards and cards combining more than one type.

BGG link

Eclipse

Designer:Touko Tahkokallio

"The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts.

Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!" - English rules

BGG link

Elder Sign

Designers:Richard Launius and Kevin Wilson

"Elder Sign is a cooperative game in which one to eight players assume the roles of investigators struggling to combat one of the Ancient Ones – hideous, powerful creatures that dwell in the space between dimensions.

The investigators face adventures in and around the Miskatonic University Museum, where the Ancient One’s imminent return is causing a number of bizarre events. By overcoming these encounters, the investigators hope to acquire Elder Signs, which they need to seal away the Ancient One and rescue their imperiled dimension.

But the clock is always ticking, and each night at midnight the Ancient One gets closer to awakening and laying waste to all of humanity." - English rules

BGG link

Fury of Dracula

Fury of Dracula play

Designer:Stephen Hand, Kevin Wilson

"It is 1898. Eight years ago, the most evil Count Dracula traveled to London in a bid to create an empire of Un-Dead! In this he was stopped by a small band of God-fearing people who managed to thwart his plans and destroy him within the very shadow of Castle Dracula itself. Or so they thought…

Somehow the Lord of Vampires has survived to plot his terrible revenge upon an unsuspecting living world. And now, nearly a decade later, he is abroad once more spreading his vile plague. This time, however, he has learned from his past mistakes and is acting with even greater cunning than before.

Many scientific men do not understand the terrible force behind the recent spate of mysterious deaths, but there are a few who do. Of this handful, four have joined together once more, bound by oath, to finish properly a job started eight years ago. This time Count Dracula will be destroyed!

But Dracula is no fool. He will not be an unwitting target this time. There is an old score to settle and the Count has vowed that the mortal fools shall know the Fury of Dracula!"-Fantasy Flight rules

This is a game where one player plays Count Dracula, while the others combine to defeat him. The Count moves secretly around the board spreading traces of his passage for the hunters to find and confront in the way of encounters, he must accumulate 6 vampires by succeding in maturing new vampire encounters, defeating hunters (either personally or by proxy) or by simply surviving each day.

The hunters must track down the Lord of Evil and defeat him in combat before he can achieve his goal.

BGG link