HALESOWEN BOARDGAMERS

Games Played J to L

King of Tokyo

Designer:Richard Garfield

"Play a GigaMonster on a rampage, destroying everything in his way! Roll the dice to get the best combinations to heal yourself, to attack, to buy special cards, or to gain Victory Points. It's up to you to choose the best tactic to become King of Tokyo just in time to get rid of all your opponents in one devastating attack... The first to gain 20 Victory Points — or the last Monster standing — wins the game." - English rules.

On each of their turns players roll a set of six custom dice, hoping to make useful combinations, they are then allowed up to 2 rerolls setting aside any dice they wish until they are either happy with the results or they exhaust their rolls. The results allow the accumulation of fame points, healing of previously incurred damage, infliction of damage on other monsters and the collection of energy which can used at the end of the turn to acquire cards which bestow special abilities.

Monsters are considered to be either in or out of Tokyo. They gain fame for entering and remaining in Tokyo. While in Tokyo they will do damage to all monsters outside, while receiving damage from monsters outside. The game is won by the first monster to gain 20 fame or the only one remaing in the game.

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Kremlin

Designer:Urs Hostettler

"KREMLIN is a game of political satire for 3-6 players based loosely on the Soviet Politburo. Each player represents a faction within the Communist Party maneuvering for control of the government. While the machinations of the 'Evil Empire' have been exaggerated for the sake of humerous play, the game is not witout educational value insofar as it provides a long-term view of the Soviet government that does not wander far off the historical track." - English rules.

In Kremlin, the players attempt to influence the politicians in the soviet politburo in an attempt to control the Party Chief at the time of the October parade. At this time the chief(providing he is not too ill) will wave to the crowds and if a player can succeed in controlling a waving chief 3 times during the game he will win.

At the start of the game, each player will secretly record influence on 10 of the 26 politicians in the game, ranging from a maximum of 10 on one politician to the minimum of 1 on the lowest influenced. Then the game starts with each round divided into phases, such as the purge phase, when the head of the KGB attempts to send rivals to Siberia, and the Spy Investigation phase when the defence minister will start investigations and may initiate trials against, in each case the actions of the respective ministers are determined by the player with the most revealed influence on that politician.

As the game goes on, stress will cause politicians to age due to actions they take, but also due to their being under investigation or poor in the position that they currently hold. Aging increases the chance that a politician will become sick or die, necessitating their replacement, and as the game goes on the number of eligible politicians becomes less and the trick of the game is to keep your own controlled politicians alive long enough to see your plans through, while hoping that others will not succeed in doing away with them or do not secretly hold more influence ready to seize control at the crucial moment.

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Liberté

Designer:Martin Wallace

"Liberté covers the French Revolution from the meeting of the Estates-General in 1789 to the Directory and General Napoleon Bonaparte’s coup d’état in 1799.

In Liberté, players shape the political landscape of revolutionary France. They compete in provincial elections to gain votes in the government and opposition which in turn award victory points. Successfully leading the army in battle and winning the election in key provinces will also score victory points."-English rules.

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London

Designer:Martin Wallace

"‘London’ starts just after the Great Fire of London and ends with the advent of the 20th century. In the game you will be responsible for running part of the city. You must balance finance with grandeur, with your achievements being measured in victory points. However, you must be careful not to let rising poverty swamp your efforts."-Treefrog Games rules.

This is basically a card game with a board component, the object being to score the most victory points, which are earned by buying boroughs in London and building prominent buildings, these points being scored at the end of the game. Points are also scored during the game by the activation of buildings that have previously been built.

During the game, on their turn, a player will draw cards followed by taking one of four possible actions, these being to buy a borough which will gain cards (as well as scoring at the end of the game), to play cards to their city display, to run their city by activating cards in he city display (granting rewards such as income and victory points but also leading to the accumulation of poverty based the number of stacks of cards in the display together with cards remaining in hand) or merely drawing cards.

The game continues until the card deck is exhausted at which time all but the player drawinf the final card have one more turn before victory points are counted.

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Lords of Waterdeep

Designers:Peter Lee, Rodney Thompson

"Welcome to Waterdeep, the City of Splendors! You are a Lord of Waterdeep, one of the secret rulers of this great city. Through your Agents, you recruit Adventurers to complete Quests and advance your agendas.

The Lords of Waterdeep all have the safety of their city at heart, but each one is also laying his or her own plans! Through backdoor dealings, mercenaries, and plain old bribery, can you guide the city to become the greatest Lord of Waterdeep?"-English rules.

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Louis XIV

Designer:Rüdiger Dorn

"Slip on the role of clever court follower and try your luck in the court of Louis XIV. Influence his next decrees. Relax in his radiance on his countless cushions. Bribe ministers and buy generals. Spin intrigue and spread your net in the empire of the Sun King. Every plan is right - if it works! A careful plan and provident use of information gained in the court can help you fulfill your mission -and win the game!"-English rules.

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